

2.0 and 2.0-SDK and above support dynamically changing the resolution during the game!.

#RPG MAKER MV RESOLUTION WINDOWS#
I thought it was because I have a better computer now (from pentium4 512mb winxp to pentium dual core 2 1gb ram windows 7) but when I tried it on my son's computer, I got the same results. However, for some reason, now, my fps seems to stay between 30 - 40. Just one thing to note: When I had put a system together before, higher resolutions would lag and the fps would drop from 40 to 20. So I have decided to share it with all of you. I pieced this all together and I finally realized my goal. I found a few new methods that didn't exist before, and one or two that got lost or buried. I scoured the web and this site for my original scripts. Well, a few weeks ago, my computer went to the crapper, and all my work on all my rmxp projects was gone. Not to mention the fact, that if not done properly, when a player pressed Alt+Enter, the game would switch into fullscreen/windowed mode and be back at the 640x480 resolution.īuild a system that allows for resolutions both less than and greater than 640x480 that works completely as the original, if not better. Not to mention there was still a couple of bugs left in the original Resolution script. Also, most people would have to hunt for the individual script rewrites and piece them all together. Eventually, it was made possible to play a RMXP game at different resolutions, but Transitions would not work properly, unless you used a smaller resolution. Rewrites of these hidden scripts began to crop up. It was then discovered, that the hidden classes severely limited the playability of a resized RMXP. At first, it was impossible, then, with the help of a dll he wrote himself, Selwyn created a script that allowed you to change the resolution. Over the years, People have wanted to build their RMXP games in resolutions other than the default 640x480.
